AI Insights · Timothy · July 2023
Top 5 Racing Games in Uruguay Q2 2023: Performance Insights
Discover the performance trends of the top 5 racing games on a unified platform in Uruguay during Q2 2023, including weekly downloads, revenue, and active users.
In Q2 2023, the top 5 racing games in Uruguay showed varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
CSR 2 - Realistic Drag Racing from Zynga Inc. experienced fluctuations in its weekly revenue, peaking at around $441 in early April and ending the quarter with approximately $131. Weekly downloads saw a peak of 182 in early April but declined to 25 by the end of June. The game maintained a relatively steady number of active users, starting at 756 in late March and closing the quarter at 705.
F1 Mobile Racing by Electronic Arts demonstrated a significant increase in weekly revenue, reaching about $476 in mid-June. Weekly downloads showed a sharp rise, from 344 in late March to 1359 in mid-June, before settling at 536 by the end of the quarter. Active users also surged, peaking at 4381 in mid-June and ending the quarter with 3297.
Need for Speed No Limits, another title from Electronic Arts, had relatively stable weekly revenue, with highs around $219 in late March and lows of $88 towards the end of May. Weekly downloads peaked at 2825 in early June, before tapering off to 1293 by late June. The game’s active users saw a notable increase in early June, hitting 11886, before declining to 7644 by the end of the quarter.
CarX Street from CarX Technologies showed a moderate increase in weekly revenue, peaking at $275 in mid-June. Weekly downloads were relatively steady, peaking at 581 in early May and dropping to 133 by the end of June. The number of active users remained fairly stable, with a slight increase to 2608 in mid-June before ending at 2227.
Nintendo Co., Ltd.’s Mario Kart Tour saw steady weekly revenue, peaking at around $264 in early May. Weekly downloads gradually declined from a peak of 2327 in early May to 955 by the end of June. The game maintained a robust active user base, starting at 4887 in late March and ending the quarter with 5584.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.